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Tuesday, August 25, 2015

Getting Ready for NOVA Open's Capital Palette

In a little over a week we'll be trekking from New England to the DC area for the 2015 Nova Open. I won't be playing in any events, except possibly some Age Of Sigmar games, but I'll trying to bring my A-game (or at least my B-game) to this years years Capital Palette.  Last year I completely dropped the ball with my prep work and ended up not submitting any entries, I really regret being so damn lazy after winning a Silver medal the previous year. I'm trying to make up for things this year so if you end up down there keep an eye for some of these models in the display cases.

I've been trying to refine the Iron Hands Legion Praetor I started a few months back. I added some more pronounced highlights as well as a few chapter and clan markings from the Forge World decal sheet. I also played with adding some shadows to the base for the first time, I like the effect but there's no way I'd be able to put that much work into a whole army.  Now he's looking a little meaner and more fitting of his stature in "The Iron Tenth". There are a couple small details left but I think I'm about ready to call this guy complete.






I've also done quite a bit of tedious work on some Tau Pathfinders that I've been working on for two plus years now. I probably over did the paint job considering their value on the battlefield but that's sort of my problem in general, I have a tough time taking short cuts of any kind when painting. I really went to town with some weathering pigments on their bases which I think are looking pretty sharp. Now I just need to finish the rest of this Tau army to the same standard.









Friday, August 21, 2015

Lion's Blade Battle Company - Part II


Did some more work on the Lion's Blade Battle Company tonight. I built the final rhino, and used the Citadel Caliban Green spray can to coat most of the brand new or unfinished old marines (except for a few of the robe wearers; they're still primer white), the two new rhinos, and the two old razorbacks (converted from seldom used predators).

For anyone who's curious, the list is: 

Dark Angels - 1850 Points - Lion's Blade Detachment


Demi-Company I

  • Captain w/combi-grav and auspex
  • Command Squad w/apothecary, sacred standard, 4 grav guns, and drop pod w/deathwind launcher (because deathwind's are awesome -- don't let anyone tell you otherwise)
  • Assault Squad (5-man) w/2 flamers, combi-flamer sgt., and drop pod w/deathwind launcher (still awesome)
  • (3x)Tactical Squad (5-man) w/combi-melta sgt., meltagun, and rhino
  • Devastator Squad (5-man) w/4 missile launchers, and a razorback w/a TL heavy bolter

Demi-Company II

  • Chaplain w/jump pack
  • Assault Squad (10-man) w/jump packs
  • (3x)Tactical Squad (5-man) w/grav-cannon, and rhino
  • Devastator Squad (5-man) w/4 missile launchers, and a razorback w/a TL heavy bolter

Auxiliary

  • Ravenwing Support Squadron w/3 Typhoons w/heavy bolters, and Dark Shroud w/heavy bolter

Army-wide special rules for this formation are: stubborn (from the DA ability Grim Resolve), objective secured on everything (from the Lion's Blade formation), and full BS overwatch on all models with Grim Resolve (basically infantry models -- this is from having a battle company within the Lion's Blade). Also, all the transports were free, although I did have to pay for upgrades (awesome deathwind launchers).

The command squad gets relentless from their sacred standard, so they are always firing their grav guns at the full 18" range, and 3 shot rate of fire. The banner also gives counter attack to the command squad, and has a 12" bubble of re-rollable failed morale, pinning, and fear checks. These guys will be great to drop next to a badass assaulty (but not shooty) unit with even a mediocre armor save.

The Ravenwing support squadron has some special rules of its own: interceptor and strafing run (from the Ravenwing Support Squadron formation), re-rollable jink saves (Ravenwing models with Grim Resolve get this). The Dark Shroud has shrouded, which is passed on to the rest of the support squadron (because they share special rules like any unit), and it gives stealth and fear to units within 6". It cannot receive the benefit of this stealth bubble, but the Typhoons in the same squadron can, so they will obviously be staying out front. In addition, units within 6" of the Dark Shroud can't fire overwatch when assaulted. Pretty solid.

Some stats:
  • 62 marines, 6 rhinos, 2 razorbacks, 2 drop pods, 4 speeders
  • grav shots: 33 max (21 min -- after combi's are fired, or when grav-cannons move)
  • melta shots : 6 max (3 min -- after combi's are fired)
  • missiles: 14 (frag or krak)
  • heavy bolter shots: 18
Potential flaws: 
  • No AA - just lots of missile and grav shots. Lets hope what's there is enough.
  • No psychic powers or psychic defense.
  • MSU. I will always lose kill point missions.
Not sure about: 
  • The jump pack assault marines and chaplain. I feel like they will be useful, even if it's only because people underestimate them. I think having objective secured, the ability to deep strike and combat squad, and fast movement, will make them useful. They do put out 34 re-rollable hits the first round of close combat. Not too shabby.
I'm hoping "quantity over quality" will prove to be a sound strategy... or at least make for some fun games.

Thursday, August 20, 2015

Lions Blade Battle Company

The NOVA Open 2015 list is coming together. I built one rhino last night (not pictured) and have one more to go, and then I can start speed painting everything to at least three colors.


Sunday, August 9, 2015

Dark Angels Grav Command Squad

This is the first step toward my Lion's Blade battle company for the NOVA Open. I'll expand on that in another post this week.
The grav guns are from forge world, and the dude with the wing helmet is my new basic, shooty company master with combi-grav, and (not modelled) auspex.
The creepy cherubs are going to drag the banner around, and will just serve as a marker for the designated bearer. Tall banners were always a pain in uneven terrain, and modelling for different outs was even worse. This should mitigate both issues. Also, I always hated the idea that one of the most elite marines in one of the most elite units had to drag a big unwieldy flag around with him.