Tuesday, August 25, 2015

Getting Ready for NOVA Open's Capital Palette

In a little over a week we'll be trekking from New England to the DC area for the 2015 Nova Open. I won't be playing in any events, except possibly some Age Of Sigmar games, but I'll trying to bring my A-game (or at least my B-game) to this years years Capital Palette.  Last year I completely dropped the ball with my prep work and ended up not submitting any entries, I really regret being so damn lazy after winning a Silver medal the previous year. I'm trying to make up for things this year so if you end up down there keep an eye for some of these models in the display cases.

I've been trying to refine the Iron Hands Legion Praetor I started a few months back. I added some more pronounced highlights as well as a few chapter and clan markings from the Forge World decal sheet. I also played with adding some shadows to the base for the first time, I like the effect but there's no way I'd be able to put that much work into a whole army.  Now he's looking a little meaner and more fitting of his stature in "The Iron Tenth". There are a couple small details left but I think I'm about ready to call this guy complete.

I've also done quite a bit of tedious work on some Tau Pathfinders that I've been working on for two plus years now. I probably over did the paint job considering their value on the battlefield but that's sort of my problem in general, I have a tough time taking short cuts of any kind when painting. I really went to town with some weathering pigments on their bases which I think are looking pretty sharp. Now I just need to finish the rest of this Tau army to the same standard.

Friday, August 21, 2015

Lion's Blade Battle Company - Part II

Did some more work on the Lion's Blade Battle Company tonight. I built the final rhino, and used the Citadel Caliban Green spray can to coat most of the brand new or unfinished old marines (except for a few of the robe wearers; they're still primer white), the two new rhinos, and the two old razorbacks (converted from seldom used predators).

For anyone who's curious, the list is: 

Dark Angels - 1850 Points - Lion's Blade Detachment

Demi-Company I

  • Captain w/combi-grav and auspex
  • Command Squad w/apothecary, sacred standard, 4 grav guns, and drop pod w/deathwind launcher (because deathwind's are awesome -- don't let anyone tell you otherwise)
  • Assault Squad (5-man) w/2 flamers, combi-flamer sgt., and drop pod w/deathwind launcher (still awesome)
  • (3x)Tactical Squad (5-man) w/combi-melta sgt., meltagun, and rhino
  • Devastator Squad (5-man) w/4 missile launchers, and a razorback w/a TL heavy bolter

Demi-Company II

  • Chaplain w/jump pack
  • Assault Squad (10-man) w/jump packs
  • (3x)Tactical Squad (5-man) w/grav-cannon, and rhino
  • Devastator Squad (5-man) w/4 missile launchers, and a razorback w/a TL heavy bolter


  • Ravenwing Support Squadron w/3 Typhoons w/heavy bolters, and Dark Shroud w/heavy bolter

Army-wide special rules for this formation are: stubborn (from the DA ability Grim Resolve), objective secured on everything (from the Lion's Blade formation), and full BS overwatch on all models with Grim Resolve (basically infantry models -- this is from having a battle company within the Lion's Blade). Also, all the transports were free, although I did have to pay for upgrades (awesome deathwind launchers).

The command squad gets relentless from their sacred standard, so they are always firing their grav guns at the full 18" range, and 3 shot rate of fire. The banner also gives counter attack to the command squad, and has a 12" bubble of re-rollable failed morale, pinning, and fear checks. These guys will be great to drop next to a badass assaulty (but not shooty) unit with even a mediocre armor save.

The Ravenwing support squadron has some special rules of its own: interceptor and strafing run (from the Ravenwing Support Squadron formation), re-rollable jink saves (Ravenwing models with Grim Resolve get this). The Dark Shroud has shrouded, which is passed on to the rest of the support squadron (because they share special rules like any unit), and it gives stealth and fear to units within 6". It cannot receive the benefit of this stealth bubble, but the Typhoons in the same squadron can, so they will obviously be staying out front. In addition, units within 6" of the Dark Shroud can't fire overwatch when assaulted. Pretty solid.

Some stats:
  • 62 marines, 6 rhinos, 2 razorbacks, 2 drop pods, 4 speeders
  • grav shots: 33 max (21 min -- after combi's are fired, or when grav-cannons move)
  • melta shots : 6 max (3 min -- after combi's are fired)
  • missiles: 14 (frag or krak)
  • heavy bolter shots: 18
Potential flaws: 
  • No AA - just lots of missile and grav shots. Lets hope what's there is enough.
  • No psychic powers or psychic defense.
  • MSU. I will always lose kill point missions.
Not sure about: 
  • The jump pack assault marines and chaplain. I feel like they will be useful, even if it's only because people underestimate them. I think having objective secured, the ability to deep strike and combat squad, and fast movement, will make them useful. They do put out 34 re-rollable hits the first round of close combat. Not too shabby.
I'm hoping "quantity over quality" will prove to be a sound strategy... or at least make for some fun games.

Thursday, August 20, 2015

Lions Blade Battle Company

The NOVA Open 2015 list is coming together. I built one rhino last night (not pictured) and have one more to go, and then I can start speed painting everything to at least three colors.

Sunday, August 9, 2015

Dark Angels Grav Command Squad

This is the first step toward my Lion's Blade battle company for the NOVA Open. I'll expand on that in another post this week.
The grav guns are from forge world, and the dude with the wing helmet is my new basic, shooty company master with combi-grav, and (not modelled) auspex.
The creepy cherubs are going to drag the banner around, and will just serve as a marker for the designated bearer. Tall banners were always a pain in uneven terrain, and modelling for different outs was even worse. This should mitigate both issues. Also, I always hated the idea that one of the most elite marines in one of the most elite units had to drag a big unwieldy flag around with him.

Monday, June 29, 2015

Iron Hands Legion Praetor - work in progress

Ever since forgeworld released their Legion Praetor set a while back, I've had my eye on it. A few months ago I finally picked the kit up with the intention of making the power armored Praetor a foot Chapter Master, and the terminator armored Praetor a kitted out Librarian. Now, having nearly wrapped up work on my Devestator Centurions, I decided to pick these two models and try to get some work done on them.

As with the rest of my Iron Hands, I went with a muted dark grey/black base color and all silver metallic components. I wanted to make them look basic and utilitarian (by Astartes standards), like a machine that's well maintained as opposed to gilded with superfluous ornamentation. To make these guys stand out as HQs I decided to add some gold to their weapons, which isn't used anywhere else in the standard troops. I think it'll be a small detail that pops out on the tabletop.

First up the power armored Praetor. I'm not even close to being done with sword, its going to take a lot more precise blending but it's off to a good start.

 The terminator armored Praetor only really has paint on his face so far, which I left separate so I could access the details a little more easily.

While I'm not planning on playing 30k at the moment I just can't resist purchasing some of Forge World's amazing Horus Heresy models, and this kit did not disappoint. I'm hoping to keep cranking away on these guys and have them done in the next week or two.

Wednesday, June 17, 2015

Iron Hands Centurion Devastators

It's been a while since I had any progress towards my Iron Hands force, but I'm happy to say I've finally started picking up momentum again. Following the release of the new space marines codex, I decided to celebrate by completing my Centurion Devestators. 

I had done the majority of the work on them a few months back but hobby painters bottleneck reared it's head, I stalled for weeks on the final small details. With the exception of some Forge World Clan Raukaan transfers (and maybe some small highlights I've missed) I'm happy to count this squad amongst those rare models in my 40k collection I call complete. I've only really attempted to achieve a tabletop or slightly higher level, so I acknowledge some shoddy edge-work on these guys but I'm happy to have a few more completed models. 

Just a side note, I opted to trim the side toes off the feet on these models. I appreciated the tiny dreadnought look the model designers were going for, but the inside toes seemed like they'd make walking difficult. I also think these models are bulky enough so the streamlined feet help make them look a little more nimble for my taste. I also added a spacer, roughly 2mm - 3mm, in between the torso and the legs to make them look just a little leaner.

The bases I made from the GW bases included with the kit and some flagstone plasticard and sand.

Not sure what I'll be working on next, but it really ought to be a few Capital Palette entries for the Nova Open since time is already running out for that event.


First up the Squad Leader...

Followed Centurion 1... 

And Finally Centurion 2 (I know I should have 6 of them, what am I thinking)...

Tuesday, January 6, 2015

Iron Hands - Painting update 4 - Tactical Marines completed

After a little bit of a painting break during the holiday season I hit the ground running this new year and I'm happy to say I've finally got my first set of tactical marines painted. I bought them when the new Space Marine codex was initially released about a year and a half ago now. I'm happy to ring in the new year having finally completed painting my first 15 Iron Hands, and while I'm quite a slow painter, I'm really trying to reign myself in and not go too crazy so I can actually see this army fully assembled and painted on the tabletop.

Here are the final six Marines, they're mostly un-helmeted since I was saving the more detailed face painting for the last step but I'm really happy with how they've turned out.

I'm going to switch gears and work on something other than Tactical Marines for a while, potentially bikes since they're an important part of my army. In the meantime I'm also adding final details to a Contemptor Dreadnought and starting to paint his base. If all goes well I'll have it completed and on the base by the end of the weekend so hopefully I'll another post ASAP.