Monday, July 25, 2016
Monday, March 21, 2016
"A beginning is a very delicate time." - Frank Herbert
Saturday, March 12, 2016
I received a copy of Deathwatch Overkill for my birthday from an awesome friend (and blog founder) due to tremendous enthusiasm for GW'S newest release. These models are simply amazing and encapsulate everything I have loved about 40k over the years. So I had to assemble them immediately. Here they are on catwalk style mining world bases.
Thursday, February 25, 2016
Did some work on my Wong crew plus Sammy Lacroix for gremlins. Used a metal bayou base for Sammy and hand snapped popsicle sticks for the others. I used Lightning Blast to quickly adhere plastic to wood and metal and it works like a charm.
Tuesday, November 10, 2015
The initial community reaction was as expected, portions of the community feverishly clacked away on their keyboards, exposing the many short comings of AoS. Others in the community saw a system that, by design, was meant to be a frame to expand upon. Instead of poo pooing the clear lack of any army building rules inherent to the system they began creating a comp system of their own to enable list building and competitive play. I doubt we will see any "advanced rules" from GW in the near future and I'm okay with that. I feel as though a player made "rule set" hearkens back to the golden age of gaming. For many it's our youth. Making your own rules up, changing rules, even designing your own game were all things that a lot of us probably did as a kid. In this respect, all this comp creation is rather exciting for me. But whats that you say? Pick up games are dead, huh? I don't think pick up games were how the majority of the community got games in and even if it is look at comp in Warhammer 40k for example. Players, based on their geographic region usually play a flavor of the game that is supported by the major GT's in their area. For example, west coasters play using the ITC format put out by the Frontline Gaming guys(a lot of people all over the U.S actually play with this format) and east coasters play using the Nova Open format in mind. I'm not saying everyone uses either one or the other. In fact most people play the game how they like to regardless of regional format. I'm just trying to illustrate my point. If major comp systems are prominent in your area then it is quite likely that your pick up game opponent is aware of it. 40k has been undergoing these community comp systems for years now and the sky has not fallen yet. Besides that, GW is a model company... It's best we the players decide exactly how to use our toys anyway!
In a nut shell let's look at some things that Clash Comp addresses in AoS.
Instead of summoning gone wild you now can opt to deploy less than twenty pool choices and instead summon them onto the table.
- Armies may consist of units from the same faction(IE: order,chaos,destruction, and death).
- Use of quirky "flavor" rules.
- Percentile hero/monster selection.
|Beautiful Venue at Da Boyz GT|
You can find the Da Boyz GT comp HERE.
Fresh from Da Boyz I can tell you that AoS is one of my favorite games now. Each game I played at the GT I understood more and more about the immense strategy of the game and by round five I was hooked. My next post I'll be talking Comp again and I hope you all give scroll builder and clash comp a try in the meantime.
Tuesday, September 22, 2015
Friday, September 18, 2015
With my recent Elysian windfall, I've got a great start to an elite fast IG force that plays in a way that will be exciting for me. I've got 2 Valkyries from my existing IG force that are painted to a pretty nice standard, and I think I'll pick up another 2. In addition I've recently placed and order for a Forge World Vulture armed with Punisher cannons and I'm in the process of converting 3 sentinels to look a little more Elysian in design. Overall I'll probably spend a fair bit of cash on the army but I'm excited to try out the D-99 rules and get an Inquisitorial IG force on the board.
Here's the spread I picked up on the cheap(ish)...