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Showing posts with label Imperial Guard. Show all posts
Showing posts with label Imperial Guard. Show all posts

Friday, September 18, 2015

My new army: D-99 Elysian Drop Troops

I recently got a pretty good deal on about 25 Forge World Elysian infantry models and 4 Tauros so I've decided to go all in with an elysian army. I played IG through most of 5th edition 40k and dabbled here and there in 6th edition, but mostly moved on to Grey Knights and Space Marines for 6th and 7th edition. I've had the itch to get back to IG/Astra Militarum for a while but I don't love horde style armies so I've had a little trouble picking how I'd want to play them.

With my recent Elysian windfall, I've got a great start to an elite fast IG force that plays in a way that will be exciting for me. I've got 2 Valkyries from my existing IG force that are painted to a pretty nice standard, and I think I'll pick up another 2. In addition I've recently placed and order for a Forge World Vulture armed with Punisher cannons and I'm in the process of converting 3 sentinels to look a little more Elysian in design. Overall I'll probably spend a fair bit of cash on the army but I'm excited to try out the D-99 rules and get an Inquisitorial IG force on the board.

Here's the spread I picked up on the cheap(ish)...


I did quite a bit of blog and forum scouring to find paint schemes I like that also match my Valkyries and here are my 3 test paints I came up with...


The model on the far right is just too dark for me, there's not enough contrast between the armor and the fatigues and it's not an interesting enough scheme to work. The model in the middle is the color I wanted to work (Vallejo Sand yellow or something like that), but it just looked way too yellow once I saw a model fully painted. The model on the left is my final decision, it's just enough contrast to look interesting to me but not to heavy handed with the yellow color. Now just the small matter of painting about 40 of these guys. I'll need to purchase about 25 more to have all the special weapons I need. I'm just gonna crank through this project at a fevered pace and try to get them done and really make an effort to not overdo the details on these models. I want to get an army done so I'll be airbrushing base colors and using washes for depth. Let's hope it comes together the way I have it organized in my head...who am I kidding it never does.


Wednesday, May 16, 2012

Product Review: UAMC Marines from Defiance Games



I Stopped by one of my friendly local game stores last weekend and was curious about a box I saw piled in with some new releases.  Immediately, it was apparent there was some serious potential for some great veteran stand-ins in my Imperial Guard Army but the more looked the more I was really interested in these new models. The dude working must have noticed how intrigued I was and popped over to let me know about this cool new model kit.

He explained that these infantry models are from Defiance Games a, local manufacturer, and then handed me a sprue as a free sample. Apparently the folks a Defiance Games also gave this FLGS (Hobby Bunker in Malden, MA) a stack of the new models to give out as promo items. I guess it's the luck of living close to a cool small model company.



So here they are, my first look at the "UAMC Marines." Immediately those who are familiar with Wargames Factory's stacking sprues will see the same design here. Both are Boston based companies with a nearly identical manner of manufacture, one can only assume there is some connection between these two (though how much innuendo we can draw from the name Defiance is anyones guess).

Being familiar with the Wargames Factories Greatcoat infantry, I can see a lot of similarities here. The UAMC Marines are also a great value but the level of detail is much improved over what we saw with the Greatcoats. They also have some other nice additions like surprisingly detailed heads and a variety of sidearms and backpacks and pouches.







Also, much to my delight, these guys have really awesome looking weapons. I'm not knocking other independent model manufacturers but a lot of the time 3rd party (not GW) models have disappointing looking guns, often they look like an afterthought. Not UAMC Marines though, it looks like the design for the guns was a key component in coming up with the aesthetic for these models. Everything about them is modern and tactical with picatinny rails, underslung grenade launchers and pretty badass looking squad automatic weapon.




I was ready to buy these based on the pictures on the box, now having held them in my hand I can't go without them. For anyone who likes a more sci-fi and less gothic look, these guys are for you. A little bit Master Chief from Halo and a lot of Elysian Drop Troop.

There you have it - go buy some, the price is right.

Saturday, August 6, 2011

Battle Report - Iron Hands vs. Imperial Guard

Last night I went to my local store (Eagle and Empire*) for a pickup game, and I ended up getting a great one.  It was my Iron Hands (on their third "mission") versus a leafblower-looking Imperial Guard list.

Iron Hands vs. Imperial Guard at the bottom of turn 5, right before my last turn

We rolled for deployment, got Dawn of War and decided to re-roll, we settled on Spearhead.  The mission was Annihilation, nice!  We put lots of terrain on the table; the game store has a set of very cool industrial looking pieces that weren't being used so we threw it all down.  My opponent won the roll-off and decided to set up first, I chose not to try to seize because after my last game I wanted the last turn.

Lists - my list is led by a master of the forge and librarian (with gate and null zone), I have 5 shooting terminators with a cyclone missile launcher, 2 squads of tactical marines with meltaguns and lascannons - the sergeants have power fists and combis, 3 landspeeder typhoons for fire support, and finally the heart of my list five dreadnoughts all with extra armor and heavy flamers - 3 with assault cannons, 1 multimelta, and an ironclad with a meltagun.

His list seemed like a typical tournament style IG list - company command squad with plasmaguns and chimera, 2 hydras (squadron), 1 hydra, 1 manticore, 2 vendettas each with melta-vets, 1 valkyrie with flamer-vets, chimera with plasma-vets, and two more foot-vet squads with plasma and meltaguns (all the vet squads also had autocannons).

Deployment - he set up his force in a quarter that gave him good cover and some high ground, unfortunately the opposing quarter didn't leave me to many places to hide all of my dreadnoughts.  He put everything except the valkyrie and vendettas on the table, and held them back to outflank.  All of his stuff was behind or next to the large building in the top right of the photo.  the manticore and hydras were in the open with the chimeras behind the building and a squad of vets with an autocannon in a tower right in the middle.

I decided to deploy my razorbacks and combat-squaded lascannons behind and in the row of vertical tanks directly opposite him, they were spaced so I had line of sight through them.  I started my dreadnoughts on the table.  Three were near the middle of the board behind the large line-of-sight blocking building, the other two were on the right side of the razorbacks (trying to hug cover behind the tanks).  I held my landspeeders and terminators in reserve.

The game -
Turns 1 and 2
I take a pounding and don't manage to do much damage in return.  He took the weapon off and immobilized one razorback, and wrecked the other.  He killed a couple guys from each lascannon squad, and directed lots of fire at my dreadnoughts.  I popped smoke and ran them toward his lines, and the ironclad ran through the LOS blocking building in the middle doing his best immitation of cool-aid man.  Oh Yeah!

Turn 3
His valkyrie comes in he keeps pounding me and I still haven't done much in return.  I lost a couple more marines, a dreadnought is immobilized behind the large building in the middle (right in front of the middle vendetta in the picture).  The ironclad comes out the other side of the building and continues running toward the manticore.  The ironclad pops smoke on this turn and really makes that smoke count.  Two of my landspeeders come in from reserves and come on from my board edge.  The landspeeders and dreadnoughts form a conga-line behind some low ruins putting them out of sight of everything except his valkyrie and manticore.  The dreadnought at the front of the line pops smoke giving the whole mess cover from his side of the board.

Turn 4
His vendettas come in and I'm thinking this is the beginning of the end.  He shoots the right-most vendetta at the ironclad , and also deployed meltavets and they shoot too.  The ironclad takes it like a champ making many cover saves but also loosing an arm - he's also shaken and stunned many times, but I remind my opponent that he has extra-armor and can still move...and assault.  He decides to shoot his hydras and a foot squad of plasma-vets to try to finish him, but just can't make it happen.  He realizes that the dreadnought is going to assault something no matter what he does.  Lots of other shooting happens too, at the end of it one landspeeder is immobilized and looses it's typhoon launcher, and the marines take another casualty or two.

My turn the final landspeeder comes in from reserves and comes up the right table edge to get missile shots on the side armor of the chimeras and hydras.  The dreadnoughts keep running toward his lines, and the librarian and his combat squad disembark from their immobilized razorback and move toward the valkyrie.  They don't shoot and opt to assault the valkyrie (this was a mistake - if the meltagun had shot it down they could have assaulted the vets inside).  Two typhoons move up the right and finally do some damage blowing-up the command squad chimera, and wrecking a hydra.  The immobilized landspeeder is able to shoot it's heavy bolter are the disembarked command squad.  The dreadnoughts on the right are in range to shoot some of his vehicles but don't manage any damage.  The marines and librarian assault the valkyrie and manage to shake it, and take off the multi-laser.  Also, I finally get to assault something with a dreadnought - the assaults the melta-vets.  They get to go first because they are in cover, but can't hurt armor 13 with krak grenades.  The ironclad stomps on the vets killing two and winning combat...and they fail their moral and get caught in a sweeping advance!  The ironclad consolidates an inch.

Turn 5
I've finally diminished his firepower (and the manticore is out of ammo) and my dreadnoughts are close enough that he's worried.  The flamer-vets jump out of the valkyrie and throw some templates on the marines killing everyone except the sergeant and librarian.  The vendettas keep working on the dreadnoughts, finally immobilizing the ironclad, the center vendetta also dropped its melta-vets to try to finish off the other immobilized dreadnought (hiding behind the building in the picture) but only take off the heavy flamer.  A chimera and some vets destroy a landspeeder on the right with multilasers and autocannons.

On my turn my terminators finally show up and walk on at the far left side of the board - left of the hill visible in the bottom left corner, and almost behind the valkyrie.  The lascannon tacticals finally take something out killing another hydra.  The immobilized dreadnought fires his assault cannon at the melta-vets causing them to flee, and the terminators fire everything at the flamer-vets under the valkyrie killing everyone but one flamer who flees.  In assault, the remaining sergeant and librarian manage to blow up the valkyrie.

We roll the dice and the game ends there.  The Iron Hands win 6 kill points to 2!  The marines are amazingly resilient compared to my tau.  Although many units took damage only one typhoon and one razorback were destroyed.  The troops were knocked down to a man or two in each unit, but none were finished off, and two of the dreadnoughts were immobilized but none got destroyed.  I managed to take out two vet squads, a valkyrie, a chimera, and two hydras.

Overall it was a great game, we both had lots of fun.


*Eagle and Empire - highly recommended, they have open 40k games on Friday nights, and the people that play there are great.  Also lots of tables and tons of cool terrain.