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Showing posts with label Xenos. Show all posts
Showing posts with label Xenos. Show all posts

Wednesday, April 2, 2014

Whoops, Tau Riptide...

As is to be expected with this hobby my focus was drawn from the Dreamforge Leviathan I've been working on to a Tau Riptide. After watching the Buypainted youtube tutorial for Riptide painting I just couldn't resist. I've had some Tau models semi-assembled (semi-painted in some cases) sitting on a shelf for some time now so I decided to get back on task and get an army's worth of models at least built and mounted on bases. I purchased the Riptide little over a week ago so I'm really happy with how fast it's been going together. I plan on getting this thing 90% done by the weekend so I can turn my attention to some of the new 40k Tempestus Scions.

Mr. Riptide is just held together with brass rod right now since I wanted to paint all his large components individually, but the details are almost wrapped up enough that I can glue everything together and get him attached to his base. I'm looking forward to fielding him with about 4 Firewarrior Squads and a pair of Hammerheads.






Friday, July 8, 2011

Tau Lists

As a result of the comments on my mathhammer post here are some examples of the Tau lists I've used.


My current Tau list (that all of the mathhammer is based on) is here.


And here is one of the old army lists I was fooling around with, and yes those are vespids, no they never worked well.  I made some nice counts-as jump pack firewarriors that I wanted to use.


Jump pack firewarriors (my counts-as vespids)
Finally, a reconstructed list I experimented with, trying to get all of the Crisis suits possible in a non-Farsight list.  I think I started using the Deathrain because I was trying to get all of the suits shooting at BS4 and applying the principal of bodies over upgrades.  Now I think that having drones in the squads helps them last longer and is worth doing.

Thursday, July 7, 2011

The Tau of Mathhammer

In response to the post 40k Theory: It's All About The Numbers by Nikephoros I decided to do the same calculation for my Tau army list.

It was interesting to me because I had performed a similar calculation to compare the efficiency of various Crisis suit configurations at killing terminators (TEQ), marines (MEQ) and humans (GEQ).  For a while I'd been using the twin-linked missile pods with a targeting array (referred to as the "Deathrain" configuration by Tau players).  This gives 2 shots with a 36 inch range at BS4 and it's twin linked, so it's great for killing light transports.  With this configuration a squad of three suits would reliably hit with 5 out of 6 shots, however that also demonstrates it's weakness - low rate of fire.  Tau armys rely on the Crisis suits to do most of the killing for the army (foreshadowing) and Deathrains aren't very good at killing marines.  The other popular Crisis suit loadout is the Fireknife, it has a missile pod, plasma rifle and multitracker so it can shoot both in the same turn.  To figure out if the added low-AP shots from the plasma rifle was worth the higher points and lower BS3 I decided to whip out some mathhammer.  

My results are that a squad of three Deathrain suits (at BS4) should kill 1.5 MEQs to the Fireknife's 2 MEQs (which goes up to 3.3 MEQs in rapid fire range).  If you use markerlights to bring the Fireknife BS up to BS5 they should kill almost 3.5 MEQs at range.  

Whoa mathy, on to Nike's numbers... (Read the article and the 8 or so follow-ups to understand what this means)

Unit / DMS / DMCC / DRPG / DLRPG
3 Units of 3 Crisis Suits (w/ 1 HQ) / 11.39 / 2.33 / 22.97 / 0.00
12 Gun Drones (+3 SD CC) / 1.32 / 1.66 / 0.00 / 0.00
2 Devilfish / 0.66 / 0.00 / 0.00 / 0.00
1 Piranha / 0.55 / 0.00 / 3.03 / 1.92
12 Firewarriors / 2.64 / 1.33 / 0.00 / 0.00
10 Kroot / 1.65 / 2.50 / 0.00 / 0.00
13 Kroot, 2 Hounds / 2.15 / 3.75 / 0.00 / 0.00
8 Pathfinders (2 squads of 4) / 0.88 / 0.88  / 0.00 / 0.00
3 Broadsides / 4.40 / 1.00 / 11.00 / 6.60
2 Hammerheads / 3.15 / 0.00 / 5.50 / 3.30
Total  / 28.79 / 13.45 / 42.49 / 11.82

If the pathfinders use their markerlights to raise the Crisis suits to BS5 the numbers change to:

Total / 34.91 / 13.45 / 60.84 / 11.82

The numbers don't look too bad (except for CC), but Tau rely on the ability to kill the opposition at range and the proliferation of army's that either move fast and assault or deep strike make life very hard for the Tau player.  Also, any opponent who is experienced in playing Tau knows to kill the Crisis suits first, the numbers above show why that's so important.

The numbers are not bad at killing marines or mech, but pretty weak other than that.  Despite the reputation for long range killing power AV14 is still a problem because there are only so many railguns available (the answer is 9 maximum), and doing that limits the number of horde killing templates you can take.  That's why I started building marines.

Friday, July 1, 2011

Xenos Invasion (here come the Tau)

This post has been a long time coming.  Just over a year ago my brothers (the other contributors to this blog) conspired to get me into 40k.  I folded.

Shortly thereafter I bought a nearly complete Tau army from someone on craigslist.

A portion of the original army
Since that time I've been painting and modifying the army, and now it's nearly complete.  Part of my inspiration was due to my decision to attend the NOVA Open, last fall I moved nearby and it seemed crazy not to attend.  Here are the requisite army photos:

Prototype paint job on a Devilfish

My only Piranha

Jump-Pack Firewarriors (counts-as Vespids)

"Red" Kroot

More "Red" Kroot

Broadside getting upgraded to plasma rifles (Relentless!)

The requisite Firewarriors (I have 48 organized into 4 squads)

"Blue" Kroot

Devilfish work-in-progress

Magnetized Gun Drone (goes with the Piranha)

Devilfish

Gun Drone with battle damage

Hammerhead
So that's basically it.  Pardon the quality but these were mostly work-in-progress pictures.  Also, I realized I don't have many photos of the backbone of any Tau Army - Crisis Suits.  I have 15'ish, but currently use a Shas'El and 9 suits all equipped with plasma rifles, missile pods and multitrackers (aka the "Fireknife" configuration).

In the past I used twin-linked missile pods with targeting arrays (+1 BS), but found they didn't have what it takes to reliably take down power-armor, so in preparation for the NOVA Open I converted 9 into Fireknives - also the Broadsides got upgraded to plasma as well.  But I can cover my list later.

Which leads to...

Iron Hands
I think I'm going to try to finish my Iron Hands for the NOVA Open.

Iron Captain (counts-as Master of the Forge)

Iron Captain (counts-as Master of the Forge)
We'll see how far I get.