Labels

Iron Hands Space Marines 40k painting dark angels Grey Knights Tau Scratchbuild Infinity NOVA Open Dreadnoughts WIP terrain librarian Deathwing airbrush dark eldar Infinity the game warhammer 30k Malifaux Xenos greenstuff hobby plasticard space marine terminator zenithal Adepticon Ariadna Autocannon Haqqislam Imperial Guard Interrogator-Chaplain Lion's Blade Mathhammer Rifleman Stormbird Titan army building bases battle company battle report counts-as force weapons master of the forge tactics 3d printing 6th Edition Age of Sigmar Apocalypse Blood Angels Chaos Da Boyz GT Grotesques Landspeeder OSL Orks Razorback Resin Casting Scouts Scratch build Shapeways arbites codex review eldar fantasy high elves inquisition molds review 40k BBQ AoS Astra Militarum BBQ Battleground Bikes Black Knights Blood of Kittens Cadre Fireblade Capital Palette Clash Comp Comp Deathwing Knights Display Board Doubles Dreamforge Eisenkern Elysian Emperor's Children Escalation F.A.T. Mat Fallen Hoffman Horus Heresy Land Raider Crusader Lysander MDF Mig weathering powder 40k Onslaught GT Pathfinders Praetor Predator Riptide Space Wolves Stormraven Stronghold Assault Techmarine Teddy Typhoon Veterans Vulkan Warriors of Chaos archon astartes bike chaos marines color scheme custodes dark angels codex dark angels list forgeworld genestealer cults gesso hurricane bolters infinity kazak ariadna lakes land raider landspeeders laser cut marines mega battle miracles. object source lighting photography ponds rhno superheavy techmarine. thunderhawk tigurius wet-blend

Friday, July 8, 2011

Tau Lists

As a result of the comments on my mathhammer post here are some examples of the Tau lists I've used.


My current Tau list (that all of the mathhammer is based on) is here.


And here is one of the old army lists I was fooling around with, and yes those are vespids, no they never worked well.  I made some nice counts-as jump pack firewarriors that I wanted to use.


Jump pack firewarriors (my counts-as vespids)
Finally, a reconstructed list I experimented with, trying to get all of the Crisis suits possible in a non-Farsight list.  I think I started using the Deathrain because I was trying to get all of the suits shooting at BS4 and applying the principal of bodies over upgrades.  Now I think that having drones in the squads helps them last longer and is worth doing.

2 comments:

  1. Your newest is very similar to mine. I usually play at 1850 or less so 2000 is a bit unoptimized , but main differences...

    Troops - I run only one firewarrior squad at min size and two kroot squads with additional 7 hounds each
    Fast - Two pirhanas (but with disruptionpods and targetting arrays also) and only pathfinder squad (full 8 and SMS on the devilfish).
    Heavy - Same base set up but with target locks and SMS on the HHs and ASS on the broadsides and SMS not plasma.
    Elites - same as you but only squad has gun drones.

    I like SMS on the Devilfish so I can hide behind LOS cover and shoot. HHs in the corners unless I'm afraid of some outflankers. The HHs take corner shots on side armor and fire SMS up the field. Prefer ASS on the broadsides so if the army refuse flanks me or like Eldar can just reverse field that I can readjust and still shoot. Have always thought the 2linked plasma might be nice, but never had the points...

    ReplyDelete
  2. My list is optimized based on the models I have, we'll see what happens when we get a new codex.

    I use the targeting array on the broadsides because I really want them to hit, I always found the movement from the ASS just isn't enough to matter. The plasma is because broadsides fire rapid-fire as if they're not moving, so that gives them a weapon to fire if they move, or against fast troops that try to jump them.

    I'm usually using the vehicles for blocking anyway, so I never thought the points were worth it. Besides the burst cannon + gun drones give more shots, and those forgettable gun drones have contested many objectives for me.

    2 Piranhas would be nice, but I'm starting to think having 2 small squads of pathfinders is key, so they can help 2 Crisis suit squads per turn.

    It seems like most players are using a variant of the same list, Nockergeek posted a similar one a couple months ago (http://www.nockergeek.net/2011/05/01/gt-preparations-case-and-list/).

    ReplyDelete