Labels

Iron Hands Space Marines 40k painting dark angels Grey Knights Tau Scratchbuild NOVA Open Infinity Dreadnoughts WIP terrain librarian 30k Deathwing airbrush dark eldar Infinity the game warhammer Malifaux Xenos greenstuff hobby plasticard space marine terminator zenithal Adepticon Ariadna Autocannon Haqqislam Imperial Guard Interrogator-Chaplain Lion's Blade Mathhammer Rifleman Stormbird Titan army building bases battle company battle report counts-as force weapons master of the forge tactics 3d printing 6th Edition Age of Sigmar Apocalypse Blood Angels Chaos Da Boyz GT Emperor's Children Grotesques Landspeeder OSL Orks Razorback Resin Casting Scouts Scratch build Shapeways arbites codex review eldar fantasy high elves inquisition molds review 40k BBQ Adeptus Custodes AoS Astra Militarum BBQ Battleground Bikes Black Knights Blood of Kittens Cadre Fireblade Capital Palette Clash Comp Comp Deathwing Knights Display Board Doubles Dreamforge Eisenkern Elysian Escalation F.A.T. Mat Fallen Hoffman Horus Heresy Land Raider Crusader Lysander MDF Mig weathering powder 40k Onslaught GT Pathfinders Praetor Predator Riptide Space Wolves Stormraven Stronghold Assault Techmarine Teddy Typhoon Veterans Vulkan Warriors of Chaos archon astartes bike blending chaos marines color scheme custodes dark angels codex dark angels list ferrus manus forgeworld genestealer cults gesso hurricane bolters infinity kazak ariadna lakes land raider landspeeders laser cut marines mega battle miracles. object source lighting photography ponds rhno salamanders superheavy techmarine. thunderhawk tigurius wet-blend

Monday, July 4, 2011

TWINS!!!!!

I had twins, they weigh 3 ounces each and have two nemesis doomfists and a heavy incinerator. I plan on running them with personal teleporters since they will be providing a fast support role for my army.

Here are the Dreadknight boys doing a jig.




I constructed this guy first, and did a little reposing of a leg to add some element of motion (since the kit doesn't really afford you any). I also magnetized the fists and the Incinerator barrel so I can swap out some of the weapons. Looking at the way the Heavy Psycannon attaches to the arm, I decided to not bother with the whole weapon and just do barrel swaps if I want to run something other than the incinerator. I've fallen prey to over magnetizing in the past and don't want to end up having a model fall to pieces every time in need to move it.



I did this Dreadknight over the last few days and I found it difficult to get a good pose that didn't look exactly like the first one. In the end I trimmed the toes on his left foot so that the heel is rising off the ground. Once he's on the the base I'm going to turn him so he looks like he's winding up to throw a punch.



Despite all the sass that people have given this kit since it's release, I really like it. I hated it at first but it grew on me quickly, and while it lacks some of the possibility that would make it look unbelievably dynamic, a little bit of TLC gets it looking a lot more interesting than GW's sample build.

No comments:

Post a Comment