Iron Hands Space Marines 40k painting dark angels Grey Knights Tau Scratchbuild NOVA Open Infinity Dreadnoughts WIP terrain librarian 30k Deathwing airbrush dark eldar Infinity the game warhammer Malifaux Xenos greenstuff hobby plasticard space marine terminator zenithal Adepticon Ariadna Autocannon Haqqislam Imperial Guard Interrogator-Chaplain Lion's Blade Mathhammer Rifleman Stormbird Titan army building bases battle company battle report counts-as force weapons master of the forge tactics 3d printing 6th Edition Age of Sigmar Apocalypse Blood Angels Chaos Da Boyz GT Emperor's Children Grotesques Landspeeder OSL Orks Razorback Resin Casting Scouts Scratch build Shapeways arbites codex review eldar fantasy high elves inquisition molds review 40k BBQ Adeptus Custodes AoS Astra Militarum BBQ Battleground Bikes Black Knights Blood of Kittens Cadre Fireblade Capital Palette Clash Comp Comp Deathwing Knights Display Board Doubles Dreamforge Eisenkern Elysian Escalation F.A.T. Mat Fallen Hoffman Horus Heresy Land Raider Crusader Lysander MDF Mig weathering powder 40k Onslaught GT Pathfinders Praetor Predator Riptide Space Wolves Stormraven Stronghold Assault Techmarine Teddy Typhoon Veterans Vulkan Warriors of Chaos archon astartes bike blending chaos marines color scheme custodes dark angels codex dark angels list ferrus manus forgeworld genestealer cults gesso hurricane bolters infinity kazak ariadna lakes land raider landspeeders laser cut marines mega battle miracles. object source lighting photography ponds rhno salamanders superheavy techmarine. thunderhawk tigurius wet-blend

Monday, January 16, 2012

Upcoming series of posts on how to create a campaign

I'm in the midst of putting together a thematic campaign for our playing group and thought sharing both the step-by-step process and final output might make for interesting reading. As an aside the battle reports from our campaigns are often posted up on dakka dakka so I'll include a link.

The steps are pretty basic -

1) Know your group - This has two parts understand the player base and your material options
2) Build a thematic framework and get feedback - Put together your basic ideas and start talking to your player base
3) Flesh out the theme - Take your theme to the next level know how you want to start and how you want to end
4) Build a flowchart - You know the direction you want the campaign to take now plan out the individual steps
5) Build games around the steps - The most labor intensive step, now you have to design the individual games
6) Balancing - Go get feedback around game balance
7) Final review - Proof for accuracy, balance and fun
8) Play the games!

In later days I'll spell out each step and share the process using my current campaign as an example.

Thanks for reading!

No comments:

Post a Comment